Tuesday, 30 October 2012

Learning Revit as I Go

Start Point: Site Plan (modelled in conjunction with my friend Sian)
As I honestly had no idea where to begin with modelling the site.

Day 1: Adding Floor Plates, columns, shafts and stairs
(didn't know how to put in elevators or how to do ramps)

Day 2 + 3: Adding more shafts and walls
(still couldn't figure out ramps)

Day 4: Using walls and floors to create elevator shafts
(as suggested by peers), and creating skylights
(ramps still a mystery)

Day 6: Adding windows and parking spaces
(ramps still a mystery)

Day 7: Finally figured out ramps!!
Adding more walls, materials and construction lines

Day 8: Adding roofs, making components for seating,
editing floor plates and adding landscaped ramp from level 2 to level 3

Day 9 + 10: Adding columns to roof entry points and railings

Day 11 + 12: Adding trees and entourage

Day 13 - 15: Moving entourage around for use in particular views and renderings
Started in Week 11, I allocated myself 2 weeks to get my Revit model finished in order to start rendering views in Week 13. It was lucky that I did start so early as learning the program as I went took far longer to do certain things than I had anticipated. However, as you can seen from the above images, it was around Day 7 (when I finally figured out how to do ramps, as this was causing me much stress and I freaked out because I thought I wasn't going to be able to do certain design elements that I wanted to) that I finally picked up the pace and really started to get things done.

At first, getting up each morning to jump on the computer and model felt like a chore, but as the days went by and I got better and better I started to really enjoy what I was doing as I could see what I was creating. It was hard to put aside that fact that it would be easier for me to do some elements by hand, however I just had to keep looking at the big picture and the final desired outcome to realise that I wouldn't be able to hand draw the entire entity to a level that would reflect my project intention and my own aspirations for my project.

The next hurdle after designing the model was to start rendering, and as I had to turn-off certain aspects of my graphics card to run the program on my computer in the first place the first 2 renders took 3 hours each to do and had to run my computer over night and hope that when I woke up in the morning that they didn't crash my computer (which they did occasionally). The 3rd render I tried 3 times as it kept crashing my computer, so I resigned myself to the fact that I would have to go into uni to try rendering there. The stress levels started to rise yet again, but I got into uni early one day, used 2 computers and got them done. I don't know why people complain that rendering at uni takes so long...20mins per render is nothing compared to 3 hours minimum only to find its crashed your computer!!

All in all, using Revit has been a very worthwhile experience as I now feel I have the skill to use the program effeciently and can now add this to my resume. I do find it sad though that I had to go to TAFE to get an introductory course for Revit as we aren't taught the program or even ArchiCAD for that matter at our university. Knowing a program/s is one of the main aspects that people will hire you on, and yet it wasn't included in my course curriculum?? Weird!!

Photo Montages

One of the first activities I undertook for Project Two was a couple of site visits. Having never been to Paddington before, these were most beneficial as I had formed a completely wrong idea about the area. By photographing the surrounding streetscapes and context, the unique identity of Paddington showed itself to me. It is this unique context that my architectural entity treats with respect and sensitvity by incorporating some of the design elements inherent to the Queenslander typology, as well maintaining some key aspects of Paddington Central ie. the iconic entry roofs to the centre. Also, the atrium spaces (being the most effective in the centre) have been maintained and more have been added in my design outcome in order to capitalise on these effective gathering spaces.



Appropriatenesss of What You Communicate


The above image is from Yasu's lecture in week 12 regarding his interpretation of criteria and the appropriateness of what we present. He showed this image by Daniel Libeskind as an example of the effectiveness of communicating an idea despite the possibility that one may not have any idea of what they are looking at. One may not fully understand every aspect of what they are seeing, but the core idea or message of the image comes across regardless.

The image below is my own example of this kind of communication, taken from my Revit model of my architectural entity. Initially one may be confused as to what they are seeing, however upon closer inspection, one can see that there are various layers present that are connected via stairs. As well as multiple spaces, trees and a relationship to the surrounding roads and typography. I think this is an effective mode of communicating ones core ideas and key design elements.

Important Apsects Diagram

The above diagram was my initial approach to addressing the criteria point regarding showing important aspects of the design through captured scenes, a storyboard or a movie. It was my intention to use a panorama vignette of various spaces throughout the centre to show how specific users would use the spaces and interact with each other in the year 2025 and 2030.

I was finding this incredibly hard to actually do once I had designed my entity, and thus modified this represenation accordingly to better suit my intention and convey importan aspects of my design. This new version can be seen below and is included in my final panel outcome.

The key on the left shows the various User Groups of the centre, as well as the 3 types of Facilitators present to encourage interaction and the exchange of experiences and knowledge between Users. The diagram is broken into Location (space within the centre), View (snapshot of what that space looks like), Activity (mode of interaction or exchange that takes place) and the Users and Facilitator combinations required for that Activity.

By showing the whole age spectrum of Users, I found it was unnecessary to reference two points in Time to show how the centre is integral to Users at all stages of their Life. I was finding it difficult to convey the exact activity in renderings or hand-drawings, so using stock images gave the diagram a real-life aspect that people can relate to. I think they are quite powerful when combined with the other elements of this diagram in conveying my intention.

Wednesday, 24 October 2012

Week 12 Tutorial: Reflection

Once again I had to give a brief 3 word summary of my project to my Tutor, comprising of: Community, Belonging and Interaction. This has been a great exercise in re-affirming to myself the purpose of my architectural intervention.

The Tutor also liked the various aspects I was able to talk about including:
  • storytelling, gathering and the 'passing of knowledge' from person to person, elder to youngster - a new take on the modern role of the library
  • greenspace ideas of an outdoor cinema (to activate at night), cafes and refreshment opportunities for those who ride to the centre, and providing Paddington with a much needed park/suburban 'Southbank'
  • markets - combination of indoor and outdoor, and also guidnace and advice market days
The Tutor was also very positive about the use and need for Facilitators and once again ensured that I stick to 3 key ideas in my presentation.

Week 12 Lecture: Reflection

I found the the Week 12 lecture to be highly beneficial in reminding me once again that we are to design 'Archietectural Fiction'. I had kind of lost sight of this throughout the past few weeks, however having my project founded in the Future Scenario proposed in Project One, it was merely the reminder I needed to ensure I make my 'Architectural Fiction' evident.

I was deciding how much detail to go into with the Plot of my scenario, and this lecture answered this for me. I was of a mind to go into detail and explain the research points that support the Plot's believeability - however I thought this may not have been well received in the Crit. However, after this lecture, I am going to go with my orginal instinct.

By going through his own interpretation of the criteria, it was made fairly clear that I am on the same page as the lecturer. Some of his representation suggestions have been included into my second panel template draft for inclusion into my final panel outcome. These include:

Purpose:
 'communicate what you've acheived' (eg. via exploded floor plans or 3D)
'show how an important element is maintained or changed' (eg. shipping containers)
'good sections that show how spaces are used, highlighting main characters' (eg. mixture of lineweight and render sketches)

Navigation:
'need to understand how character/s move throughout building'

Integrity:
'a key detail of how key area is put together' (eg. program of Facilitators and their role)

Presence and Identity:
'how it sits in context, and how it is recognised' (eg. include Users in hero shots)

First-Person:
'views from a User's perspective' (eg. in Important Aspects vignettes)

The lecturer also outlined 7 key points to cover in our presentation:
  1. Reality
  2. Creativity
  3. Purpose
  4. Navigation
  5. Integrity
  6. Presence and Identity
  7. First-Person Experience
These have been an excellent framework for determining a heirarchy of information for use in my panel layout.




Key Spaces

I found it necessary to think carefully about the Key Spaces of my design in order to prioritise these to make it easier when it comes to rendering (as this takes so long...especially on my computer). I believe the following spaces are integral to both my design as a whole, but also to highlight the fundamental principles at Paddington Exchange's core:

  • Greenspace (in 'market mode' or 'outdoor cinema mode')
  • Library (in various learning modes and storytelling mode)
  • Rooms (a lounge room, a reading room and meeting room)
  • Event Spaces (at both daytime and night-time)
  • Community Garden (group gardening mode)
  • In-Between Spaces (showing interaction, exchanges and gatherings)
I also think it will be highly beneficial when it comes to showing how my specific Users utilise these spaces, to include at least one User (from each age-group) and one Facilitator in each of the renders showing these key spaces.

Thursday, 18 October 2012

AR Magazine Reading: Reflection

Issue 127: The Residential Issue
Article: Re-Make/ Re-Model: Turning Dead Office Space into Living Housing

Article Overview: "In the UK, housing shortages often sit side by side with the problem of obsolete office buildings. For FAT Architecture and Adaptable Futures, the solution is to repurpose tall buildings, reconnecting with a modernist ideal: discovering new forms of living through architecture."

Introduction: Although this article is more concerned with the repurposing of office buildings for residential purposes in the UK, some of the fundamental principles and ideas put forth can be adapted and applied to any retro-fitting and re-using practice conducted in Australia and in particular South East Queensland. These ideas are of particular pertinence to my project and have therefore been outlined below:

"Retrofitting and adapting buildings for different uses requires a commitment to loose-fit design and simpler structures. Historically, architects have struggled with these concepts, preferring to focus on formalised ideas of mechanical flexibility - Archigram's Plug-In City, for example - rather than less ostentatious structures capable of subtle change over time."

"The ability to adapt and adjust over time to suit changing desires is hugely important."

"While the environmental benefits of adapting buildings are difficult to quantify, extending the useful life of buildings allows for less new material (which helps meet CO2 reduction targets), minimalisation of waste (through the retention of embodied energy) and potential containment of urban sprawl."

"Adaption allows for environmental stability with the continued use of local landmarks while allowing for new uses, users and identities. What's more, the growing transient context in which buildings are enmeshed will continue to raise questions for designers about buildings as stable images of specific functions."

"The obsolescence of all building types as a result of technological and social shifts presents massive challenges in a world of finite resources. Clearly, it is senseless to simply tear down buildings after a mere 30 to 40 years of life. The alternative is to learn how to design buildings that are more adaptable to change and, as our research suggests, to learn how to adapt and develop the ones we have already."

Reference: Holland, C. (2012). Re-Make/Re-Model: Turning Dead Office Space into Living Housing. Architectural Review Asia Pacific: Issue 127 - The Residential Issue (October/November 2012).

Summary of Case Studies

Case Studies: Contribution to Design Outcome
Case Study #1: Re-Start Pedestrian Mall

Paddington Exchange’s pedestrian orientation as inspired by Christchurch’s Re-Start Mall has been achieved through the use of various atrium spaces, complete site accessibility (for disabled person also) and connected exterior spaces. The use of shipping containers for modular design aspects, and the materiality these bring to Paddington Exchange have also been borrowed from this Case Study and provide the centre with a rich and tactile material palette when combined with the timber weatherboards (from Case Study #4) and existing concrete and glass.
Case Study #2: M.C Escher

Multiple vertical and horizontal access points throughout the centre have been a direct influence of M.C Escher’s work. Through various forms of circulation methods including: lifts, stairs, escalators, ramps and landscaped ramps, interaction ‘hot-spots’ can be generated across the whole centre and can result in incidental experiences and exchanges between users and facilitators.
Case Study #3: Metastadt

The modular design benefits as highlighted  in the Metastadt example in Germany have been achieved through both the use of retro-fitted shipping containers and specially designed Amenities Pods. These modular design elements allow for the easy removal, maintenance and modification of various aspects that require regular up-keep throughout the life-span of the whole centre. This flexibility allows for the adaptation and evolution of the centre in cohesion with its surrounding context and users.
Case Study #4: Queenslander Typology

Being set in amongst a rich Queenslander context, Paddington Exchange responds to this with sensitivity and respect through the use of similar materials (i.e. timber weatherboards and corrugated iron), spacious exterior ‘verandah’ spaces, and climate sensitive design (using passive design elements, taking advantage of cross-ventilation opportunities, adequate shading and using landscaping for control of water storage and drainage).

All in all, I have found the exercise of completing these Case Studies to be highly beneficial to my final design outcome as one can see by the implementation of certain elements from all the case studies into my architectural entity, and for the expansion of my own personal knowledge and design repertoire.

Proposed Materiality


Materials Breakdown

Greenery - by introducing some much needed greenspace into the site, along with seating, grassed areas and landscaped walkways, not only is adequate shading provided, but also a seemlessness into the surrounding surburbia can be achieved.

Rendered Concrete - used to maintain some of the existing identity, and is an excellent material for thermal insulation.

Metal Cladding - as the roof can only be seen from certain viewpoints, the use of metal cladding on various walls highlights this material on a vertical plane as well as the horizontal.

Corrugated Steel - used in reference to the surrounding Queenslander typology, and is an excellent material for thermal insulation.

Timber Verandahs - also a reference to the surrounding Queenslander typology, and provides some much needed outdoor areas and balconies on multiple levels of the site.

Timber Weatherboards - used in reference to the surrounding Queenslander typologies and is excellent in complimenting the existing rendered concrete, metal cladding and shipping containers.

Exposed Aggregate Floors - hard wearing, excellent thermal insulation and compliments concrete render.

Timber and Steel Balustrades - used in reference to the surrounding Queenslander typology.

Shipping Containers - utilised for their modular design benefits, and compliment other choices of materials.

Mapping Exercises: Possible Reclamation Sites

No longer possible to claim the site running the width of the carpark (top of image), as although Google Maps indicates a vacant block facing onto Morris St (street to the left of site from aerial view) there is in fact a house there. I found this really strange as according to the date on Google Maps which is 2012, PD Online has this house being there since at least 2009...curious.

Mapping Exercises: Re-purposing Carpark





Mapping Exercises: Site Opportunities





Saturday, 6 October 2012

Case Study #4

Being surrounded by Queenslander houses and re-purposed Queenslander buildings, Paddington Central is in an incredibly rich context of materiality, character and history, and therefore a respect and sensitivity of this context must be maintained and highlighted in my design. It has been necessary then to conduct this next case study on this unique Queenslander typology, and draw from it the aspects of materiality, spatial arrangement, adaptability and community awareness inherent to the vernacular.
Queenslander architecture is a modern term for the vernacular type of architecture of Queensland (developed in the 1840s) that is both distinct and unique and displays an evolution of the local style. àwhat Paddington Exchange should do.
Queenslander buildings are primarily of timber construction, consisting of one and two levels with a traditionally corrugated steel pitched roof. They typically adhere to the composition of an underfloor area, primary rooms, one or more verandah spaces including a sheltered edge of the building. This consideration of climate is the defining characteristic of the Queenslander typology. àmateriality àrequirements: underfloor area, various rooms, consideration of roof-line, verandah spaces and semi-enclosed/sheltered spaces.
The underfloor area of the building allows for cooling ventilation and is high enough for additional uses. àsimilar to between levels 2 and 3 in design so far? This raised construction allows for the relative ease of raising, lowering, reorienting or completely relocating Queenslanders. àwhat Paddington Exchange needs to be able to do, ie. adapt and change with community.
Many old Queenslander buildings have been demolished to make way for more modern buildings, particularly in the inner urban areas of Brisbane contributing to Brisbanes gentrification. However, community awareness of urban heritage has seen local governments implement conservation measures to protect the unique tin and timber character of neighbourhoods and towns dominated by Queenslander architecture.àperfect example of the purpose and aim of Paddington Exchange àreason to maintain and be sensitive to this typology and vernacular.

Week 10 Key Performance Indicators

Project Aim/Purpose:

"to create a community hub for the interaction of citizens through the exchange of knowledge and trading of experience."

Spaces, Uses & Amenities required to acheive this:
  • carparking (2hrs free, for people with kids, disabilities, services etc)
  • upskilling facilties (kitchen and workshop, based on 'aging population' and 'population increase' data from project 1->requires Facilitators)
  • fitness and health facilities (with a rehabilitation aspect for all ages, and also this would be an opportunity for surrounding businesses to run/participate->requires Facilitators)
  • transport hub (bike storage, cafe with internet capabilities and refreshment opportunities)
  • greenspace areas (for sitting, playing, gathering, cinema, markets etc)
  • indoor/outdoor market areas (farmer's markets, art & craft markets, local business markets)
  • 'room' modules (shipping containers with different uses ->may require Facilitators) --> explore and refine more
  • learning zones (library, computer labs, storytelling areas ->requires Facilitators)
  • event spaces (for seminars, exhibitions, functions etc ->may require Facilitators)
  • balcony spaces (interaction with streetscape on multiple levels)
  • atriums (enhancement of atmosphere, climatic responsiveness, circulation and identification)
  • storage (integral)
I'm not 100% sure if this is what the Tutor meant by producing an outline of my Key Performance Indicators?? perhaps more refinement is necessary and accompanying plans, sketches and diagrams??

Week 10 Tutorial: Outcomes

After a fairly extensive and intense interview with my Tutor this week, there were 3 main areas or varieties of outcomes that resulted from this. These were:
  • Aspects my Tutor liked
  • Aspects my Tutor wasn't convinced with, and
  • Suggested modifications and additions
By dividing the feedback I recieved into these three categories, a heirarchy of most important to least important issues can then be defined (something I need to practice doing when conveying information).

Aspects my Tutor like:
  • overall aim of my project being "to create a community hub for the interaction of citizens through the exchange of knowledge and trading of experience."
  • my modular approaches to certain aspects of the design using retro-fitted shipping containers (I really wasn't sure if he would like this idea as most people are either all for or against using shipping containers, and I was relieved that he was of the same mind as me regarding this, because I think the idea has alot of potential for aspects of maintenance, de-construction and changeability and flexibility issues inherent to proving a sustainable entity)
  • the zones or allocation of space of each level or layer of the overall design/site
  • the mix of inside and outside spaces throughout the site
  • the storytelling aspect at the foundations of the design (which is a key factor to enforce the centre as an integral component of the wider community)

Aspects my Tutor wasn't convinced with:
  • the Transport Hub (in that he needed to see how this would connect at a larger scale to the rest of the suburb and wider urban context - which I have done in draft mapping exercises, however haven't refined enough yet)
  • capping the height (on the Latrobe Tce frontage) to just 2 levels (I could add another level for possible office spaces and more 'Rooms', however I'm not sure this new height will be very sensitive to the surrounding context of 1 and 2 storey Queenslander buildings. I could propose this addition as a possible Future scenario that would show how the centre can adapt and grow with increasing population and infrastructure demands?)
Suggested modifications and additions:
  • making level 3 (ie. Latrobe Tce level) more permeable by creating a pavilion/verandah space by making the library and computer labs spaces more porous and interactive with the outside circulation and gathering spaces.
  • making the kitchen and workshop areas a combination of enclosed and exposed spaces (ie. for safety reasons, and the possibility of cooking demostrations or the example I used was how awesome it was watching glass blowing)
  • the Tutore introduced (for the first time) an aspect of a 'Commercial Agenda' that he would like us to consider, and some ideas around this (apart from my existing idea of having market days for: Farmer's Markets, Art & Crafts Markets and Local Business Markets where local businesses would come to the centre and provide services, advice, guidance, anything that would benefit both the community and their business) included: an outdoor cinema (temporary/certain times of month or year) which would be an excellent opportunity for community gatherings and revenue, smaller car spaces to encourage the use of hybrids vs 4WDs, capping free parking to 2 hrs, rewarding those who ride to the centre by giving them a discount on activites and purchases they make
These were all excellent suggestions and feedback, and I look forward to applying them.

Week 10 Guest Lecturer: Alexis Sanal

I found the guest lecturer Alexis Sanal's talk about her work, experience and background to be most interesting and highly relevant to some of the issues I am trying to discuss and work with in my design for project 2. Her three key areas of work and interest aligned with my own aims and intentions for my project. These were:
  • dealing with projects concerned with the combination of 'Civic and Civil' ideas
  • creating 'Knowledge Centric' communites and projects, and
  • ensuring that there is always the important element and aspect of generating and encouraging 'Shared Futures'
Alexis Sanal's diagram (a version can be seen below) that she utilises in the early stages of the majority of her projects was of particular prominence in conveying to her clients (and to clarify to herself I believe) her intentions or aim and how she is going to achieve this outcome. One could say that each point on the diagram represents an aspect to be satisfied for the success of the project, therefore the overall diagram could be seen as a Key Perfomance Indicator perhaps?


Some important aspects to consider when designing were also proposed by Alexis Sanal, that I think will play an important role when it comes to evaluating my design at particular stages. These aspects include:
  • trying to answer what draws us into life?
  • how can design of Place nurture social society? -> of particular relevance to my project
  • what are the vital roles of the architect?
  • how is digital culture shaping our understanding and knowledge of the spatial, geometric, material, phenomenological and techtonic world? -> of particular relevance to any project
  • nature is always central - in that Alexis never really exclaims that her work is 'environmentally friendly' or  has 'sustainability' in mind as she believes that it is pretty much a 'given' in today's society - which I totally agree with.
Overall, I found Alexis Sanal's talk most enlightening and reassuring that there are like minded designers out there concerned with the same issues and topics that I am. It kind of reinforced my belief and passion in what I am trying to achieve, and created an enthusiasm for it as well...something I have found difficult to maintain after 5 years of completing this degree and also this stage in my life.

Thursday, 4 October 2012

Schematic Floor Plans (Draft #2)

 Using the modular design ideas as proposed in Case Study #3, it is my intention to retro-fit and modify shipping containers and insert them as Rooms with specific uses. These uses may include (to name just a few):
  • a lounge module (comfy couches, cushions, music and soft lighting - hang-out zone)
  • a reading module (couches, comfy chairs, individual reading lights and book holders)
  • a teaching module (whiteboard, desks and chairs)
  • a learning module (projector, beanbags, chairs, stationery etc)
These Rooms correspond to those labelled Room 1 through to R 9 on the plans shown.

Research: Storytelling Part #2

The following diagrams and images shows the various arrangements possible for the act of Storytelling. This exercise will play an important role in designing spaces for this activity to take place in all its possible forms.



Application of arrangements in reality


Research: Storytelling Part #1

I have found it necessary to research the topic of 'storytelling' as we have traditionally passed on knowledge through this medium, and the exchange of knowledge and trading of experiences comprises the basis for my whole project. Instead of referring to my architectural entity as a 'learning centre' or 'Paddington Learning Centre', I think 'Paddington Exchange' best describes what this entity will be, what it offers and conveys how integral it will be to the Paddington community (and it sounds good).

The following points about storytelling convey the important aspects of the past-time that are relevant to my project.

Storytelling is the act of conveying events in words, images and sounds.
Stories are shared in every culture as a means of:
       Entertainment
       Education
       Cultural preservation
       Instilling moral values




Earliest forms if Storytelling were primarily Oral, combined with gestures and expressions. Other methods include:
       Music
       Art and symbols
       Dance



With the advent of writing and the use of stable, portable media; stories were recorded, transcribed and shared over wide regions of the world.
àwhich can and has resulted in the dilution of the meaning of stories and storytelling, and the loss of the ‘Human Touch’ and integral interaction necessary for positive social development
Oral stories continue to be committed to memory and are therefore passed from generation to generation, despite the increasing popularity of written and televised media.
àall the more reason to preserve, encourage and enhance this vital act of Storytelling in Architectural Entity
Traditional forms of Storytelling include:
       Fairytales
       Folktales
       Mythology
       Legends
       Fables
Modern Storytelling includes these traditional avenues, however has extended itself to include:
       The representation of history
       Personal narrative
       Political commentary
       Evolving cultural norms
       The addressing of educational objectives



Storytelling is a means of sharing and interpreting experiences.
Stories are universal and can bridge cultural, linguistic and age-related divides.
Storytelling is a method to teach ethics, values and cultural norms and differences.
It is believed that learning is most effective when it takes place in social environments that provide authentic social cues about how knowledge is to be applied. àunderlying purpose and aim of Architectural Entity
Stories provide a tool to transfer knowledge in a social context.
The mental and expressionary components of Storytelling include:
       Understanding
       Remembering
       Narrating
Physiological and biological reasons supporting the necessity of Storytelling:
       Humans are storytelling organisms that both individually and socially, lead storied lives
       Stories mirror human thought, as humans think in narrative structures and most often remember facts in story form
       Facts can be understood as smaller versions of a larger story, thus storytelling can supplement analytical thinking
Storytelling is an effective educational tool as:
       Listeners become engaged and therefore remember
       Listeners imagine new perspectives which invites a transformative and empathetic experience àsee note after dot-points
       Listening to a Storyteller can create lasting personal connections
       Listening can promote innovative problem solving
       Listening can foster a shared understanding of future ambitions
       The listener can activate knowledge and imagine new possibilities
       Together, the Listener and Teller can seek best practices and invent new solutions àultimate goal of Architectural Entity
àeducating people to be Good Citizens’ – I think the loss/lack of traditional physical storytelling (due to reliance on digital media) has resulted in what I term Bad Citizens. Bad Citizens have poor social skills, lack/cant feel or understand the concept of empathy, lack morals and dont understand ethical responsibilities, lack manners, common decency and courtesy, and dont/wont understand concepts of Right and Wrong. This term would (in the past) normally refer to psychopaths, sociopaths, schizophrenics, and other people with various negative mental disorders and an abhorrence for authority, however I think, due to the dramatic increase of people with these social issues, and the wide age range that have these issues, I think this term can be applied to these people with the previously listed social issues also. Maybe it should go: Good Poor Bad and these latter people can fall into the Poor Citizens category??
Stories are based on experiential learning, and often a person needs to tell a story about an experience in order to fully appreciate that experiences true value.
The process of Storytelling is empowering as the Teller effectively conveys ideas and with practice is able to demonstrate the potential of human accomplishment.
Traditional oral storytelling is only kept alive by being re-told again and again. àexcellent opportunity for cross-generational interaction
Storytelling plays an important role in reasoning processes and in convincing others. àpurpose of subject theme and required outcomes of this project?
Each piece of the story should be enriching but not vital to the understanding of the story as a whole.
àperhaps each of the below listed physical spaces is a piece of the overall Story, and are enriching unto themselves, however when looked at together (i.e. As the whole design/site/entity) the Story becomes complete??
Need to:
       Re-assess Library space (ensure there are areas for multiple forms and arrangements of Storytelling)
       Include Reading/Story modules and zones
       Include Story/Gathering spaces in in-between spaces (both indoor and outdoor for campfire arrangements?)