I was deciding how much detail to go into with the Plot of my scenario, and this lecture answered this for me. I was of a mind to go into detail and explain the research points that support the Plot's believeability - however I thought this may not have been well received in the Crit. However, after this lecture, I am going to go with my orginal instinct.
By going through his own interpretation of the criteria, it was made fairly clear that I am on the same page as the lecturer. Some of his representation suggestions have been included into my second panel template draft for inclusion into my final panel outcome. These include:
Purpose:
'communicate what you've acheived' (eg. via exploded floor plans or 3D)
'show how an important element is maintained or changed' (eg. shipping containers)
'good sections that show how spaces are used, highlighting main characters' (eg. mixture of lineweight and render sketches)
Navigation:
'need to understand how character/s move throughout building'
Integrity:
'a key detail of how key area is put together' (eg. program of Facilitators and their role)
Presence and Identity:
'how it sits in context, and how it is recognised' (eg. include Users in hero shots)
First-Person:
'views from a User's perspective' (eg. in Important Aspects vignettes)
The lecturer also outlined 7 key points to cover in our presentation:
- Reality
- Creativity
- Purpose
- Navigation
- Integrity
- Presence and Identity
- First-Person Experience
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